Star Runner
My work on this project: I worked in UI design and SFX design for this school project.
UI: I used photoshop and Unreal Engine UMG to create the HUD UI, as well as, the menu, pause, game over, and win screens.
SFX: I used Audacity to edit audio clips and music files. I then imported and applied them into the Unreal Engine Project.
Project Length: 2 weeks
Team Size: 5 members (Tyler Katz, Tift Hollis, Chris Lenhart, Jacob Robertson, and myself)
Player Experience Goal: The player experience goal for this project was to create a top down twin stick shooter that incorporated fun and balanced maps and enemies while still providing the atmosphere of a classic science fiction scenario.
What worked: We were able to efficiently do our own individual tasks as well as work together remotely during COVID-19.
What did not work: We had some minor trouble with keeping the enemy spawns spontaneous and balanced. We wanted the enemies to seem like they are everywhere, providing the player with the feeling that nowhere is safe. At times, this caused the problem of the game feeling too difficult. We had a sweet spot middle ground that balanced the difficulty level while making it random and exciting, but this version of the game was lost in development while using GitHub.
What I changed and how it improved:
I made changes to the HUD UI in order to give the player a minimalistic and informational visual experience. I also made minor changes to player and enemy damage values, player and enemy health values, and enemy spawns during crunch time in our project's development process which helped move the game along in a quicker manner.



